Tuesday, 28 April 2015

Vid-Fest

Surprisingly there some interesting videos you can find of navyfield 2 out there on the web right now. Yes there's one or two who show a first look of the game, and others that are designed as comparisons.

In general there are few that show specific ships in action, or that show a crazy damage battle. We're talking 300,000+ damage taken on video.

Other than that there is a huge wide open space for those epic games, you know the ones where one fortunate guy gets to be in the action so much and plays well with his team racking up tonnes of damage

Also a favoured video from navyfield was the harbour assault battles. Video screening the whole thing is not easy, especially when you need to be focusing on driving your ship.

                                         

Monday, 27 April 2015

Store and Items

There are several types of items that can be purchased in game in the store. Some of the items alter your ship abilities while others can increase your credit and experience earnings.

Current items include: officers, premium officers, aides, premium aides, armour and ship enhancements, planes, camouflage skins etc....

While standard items can be bought with credits, premium items can be bought with gold, which costs real money.

Officers


Officers are the bread and butter of your crew. Only with a full officer crew can your ship perform correctly, to it's full potential.

Every officer starts at level 1 and can go up to the maximum level of 100. At every level your officer is granted a point to spend on a specialisation. These points increase the way your officer 'performs' ship duties. Basically the more points you spend in one area, the greater it will perform.

Premium officers have a higher percentage ability rating and start with 30 specialization points for you to spend.

An additional, and more complicated, mechanism behind officers' ability beyond the points earned per level, is Morale. Morale is represented by a meter that changes based on wins and losses. Initially this starts at 100% with the maximum at 120%. This can later be extended to 200%

To unlock the full morale beyond 120% right up to 200%, you need to purchase morale items. This can be the most tricky, and expensive aspect of navy field 2.

Aides


Aides are an additional type of officer that increase your credit and experience intake. The non-premium aides cost credits, last for 2 days, and increase credit or exp earned by 5%. Premium aides do the same but increase credits or exp by 15%, depending on which one you select.

Item Info


Items can be added to your ship to improve different aspects of how your ship will function in battle. Quicker repairing, quicker speed, better armour, faster reloading, Items incur a bonus but are offset with with a slight speed penalty.

Each ship starts with one item slot. You can buy 5 more item slots with credits. Each new slot is slightly more expensive than the last. Each ship has a maximum number of 6 item slots in total.

 In addition, a separate camouflage slot is available to make your ship look awesome. Camouflage items are only cosmetic and do not incur any advantage or disadvantage when equipped.

While most items can only have only one of them equipped onboard at any one time.

You can add Multiple types of the same item can be added onto a ship. IE: armour items at once.

Some items are limited to one per ship. Weapons, boiler and repair items all have this limitation. You can only have one of each type on board your ship, never two or more of the same.

Armour items have varying degrees of enhancement. For instance, a tier V armour stack will provide greater defence than a tier II armour stack. Note that armour increases ship weight and decreases ship speed.

Cost

Items are relatively expensive early on in the game when you have less credits. With the shelf life of items for their cost you will want to be getting enough out of those items for the price you've put in. Especially for armour which is probably the most popularly used items right now.

Weapon items cost 1620, basic repair crew costs 2430 and the boiler enhancement cost 2020, all in game credits.

For non-premium users the credit prices are pretty good if you want to get a slight increase for general matchmaking games. However it is advised that when harbour assaults or serious matches come along using fleets, you will want to be loading up on premium items. For a more detailed look at the different item combinations look here.

Shelf Life


All items have a shelf life. Some items last for 7 days. The time begins when you equip the item on a ship. Think before you equip it, are you going to get the full use out of it over those seven days.

This is even more important for aides, which only last for 2 days.

Avoid testing out theories before knowing enough information. Items are relatively expensive early on in the game. Read up about the best items for your ship before buying them.

Remember you can only have one of any item on board at once. Only armour items can be duplicated onbaord.


Monday, 20 April 2015

Light Cruiser Gameplay Tips

Light Cruisers (CL) are agile ships bristling with multiple medium caliber guns. CL's perform two main functions within battle:

  • They target enemy planes with AA fire.
  • They target destroyers and light cruiser.


Ship Role


A light cruiser is a support vessel that helps the team by providing cover from enemy planes. CL's should primarily look for scouts and bomber squadrons to shoot them down with AA fire.

CL's are relatively small compared to battleships (BB) and Aircraft Carriers (CV). In general CL's tend to be targeted less by larger ships because of their small size.

When doing your role correctly, enemy BB's and CV's will be trying to sink you first, because you are stopping them scouting and bombing your team.

Anti-Aircraft Warfare


When you get your first CL, you will be using high explosive (HE) ammo to sink smaller ships. But don't forget to load AA and HE ammo as well. A flexible CL is better equipped to support his team, able to fend off air aggressors and small ship rushes. Always have AA and HE ammo loaded.

When it comes time to practicing AA, the same rules apply for leading a target. Your shells have to travel, and the planes are tiny targets to hit. When your guns are accurate enough they will form a line through the sky and could hit multiple targets at once.

Manual AA increases your gun accuracy. After plenty of practice you will be hitting targets with ease.

Capturing Bases


Light cruisers excel at capturing bases because they are quick. Coupled with excellent AA capabilities and strong landing officers, a CL can capture a base and not get shot at as easily as other ship classes.

Monday, 13 April 2015

Earning Credits Efficiently

The best way to earn credits is to do your bit and survive:

  • Do some damage and sink some ships.

  • Capture islands, radars or airfields.

  • Recieve less damage. Repairing your ship will eat away your credits. Repairs are automatic at the end of a match.

  • Dont get sunk. This is a pretty big one. Repairing a sunken ship costs even more.


Sinking a ship will also get you credit rewards. More about those later.

Try reading the after action report to see how much repair costs were on your ship if sunk or damaged. This will show you what you should improve on in your next battle.

The key here is to be very strict about how you play. Dont rush into battle, needlessly take damage, and sink. And never get sunk within the first few minutes of a match.

If your team are winning and you get sunk mid-game, stay until the end and claim the victory and more credits

Tuesday, 7 April 2015

Tier IX Battleships

Tier 9 battleships are becoming more common now that xp is easier to earn. And with your first high tier ship you get new challenges that come along with it.

The first big change when moving up to a tier 9 battleship is that you have no secondary guns that do HE/AP damage. Tier IX only have AA guns.

This makes tier 9's function slightly different because:

  • Your dps has been drastically reduced, due to no secondary gun damage.
  • Frantic close quarter battles are no places for tier 9's that take place with multiple lower tier bb's and support ships.
  • You become the favourite target for Subs and Dive Bombers who, understandably, want to sink you fast and get tons of damage in the process.
And all the other ship captains know this. You can get surrounded and swamped by a few clever opponents with a mixture of destroyers, cruisers & low tier battleships. All they do is focus fire and sit on opposite sides of your ship.

Your biggest disadvantages are your reload times. Your ship turn rate/force. Your gun tracking rate (the time it takes your guns to turn to the opposite side of the ship



Your greatest advantages in a BB9 are: Range, Damage, DP (health) and Speed

This can't be stressed enough, keep your distance from multiple targets. Especially support ships who prefer close range combat.

Learn to be patient in the first few minutes, don't rush in taking lots of damage and don't waste ammo on small targets. 

Focus on big targets at long range. Wait for the enemy to be whittled down. Don't go anywhere alone. Stay with your team!

 If alone, or in a 1vs1 BB fight, keep your distance and shoot down scouts with AA, then attack when they are blind. Any half decent BB should control their scout and lower it's altitude.

Be aware of locations of submarines and bombers. These will instantly target you!





Wednesday, 1 April 2015

Crew Setups

Crews abilities are shared in Navyfield 2. Each officer occupies an imaginary slot on the ship you select.

You change the officers onboard via the 'Battle Stations' icon. This opens up a window to equip officers. In navyfield 2 the officers remain active with your current ship.

As your captain increases in level, points can be allotted to him enable access to more officers slots to become unlocked. Thereby allowing more officer to be place on board a ship.

The more officers you have on board the more they can affect the various functions and running of the ship you are in.

In general, Battleship players require more Weapon and Support officers. Submarines and APA craft require Specialist officers. Aircraft Carriers require Aviation officers.*

Assign points to your Captain according to which ability officers you need for the ships you plan to access later on. A little bit of planning is required, even at this stage. Up to around level 40-50 officer will increase after every battle.

Officers gain experience and level up. 1 point get added per level to spend on ability modifiers. Assigned points improve that officer's ability when aboard the ship, making it run better.

Which all makes sense, as the more officers and officer points you have will increase that part of functionality onboard the current ship.

To begin with each captain you make will have access to 20 officer slots (3 of which will already be used as default). You can change them as you see fit.

A new officer will cost you 50 Credits.


*For more detailed guidelines of officer abilities check out the nf2 forum here

Also view the officer ability caps (note all caps require morale to be at 200% to work fully) to see how many of each sailor you require to reach the cap.

A review of the premium officer benefits is here if you plan to buy them.