In Navyfield 2 automatic aiming is the preferred firing method because of:
- The fast paced nature of the game.
- The spread of shells.
- Less effort wasted.
Navyfield 2 is fast paced, much like blitzkrieg battles in Navyfield 1. You simply don't have time to manually aim 2 sets of guns on your target because they move too fast. Couple that with the fact that....
...shell spread gets worse the further away you fire, this is exacerbated when overheating and turning your ship. Most engagements will be in close to mid range. Auto aim helps you to switch targets quickly and fire two or three different weapon banks effectively. Maximising your damage output.
Manual aiming requires a lot more effort overall, for little improvement on accuracy and therefore damage and dps. Imagine then trying to do that on 2 or 3 weapon groups constantly for 10 minutes. Yea, best stick to auto if I were you.
Navyfield 2 is built around automatic aiming. But it has its downsides. You are not able to effectively AA scouts at certain heights and you get slightly less accuracy at all ranges than manual aiming does.
So really it's a trade-off between better dps and less effort involved, for slightly less accuracy and the ability to effectively AA scouts that are controlled properly.
The choice is yours, but as the game is now, use auto aim.
So really it's a trade-off between better dps and less effort involved, for slightly less accuracy and the ability to effectively AA scouts that are controlled properly.
The choice is yours, but as the game is now, use auto aim.
That's the why, now for the how.
Auto aiming boils down to a bit of a spam click affair. But you still need to think about what you are doing so that you firing cycles are efficient, so once a salvo is loaded you are ready to fire. And when you actually fire that you've maximised the damage you can do.
It begins once you choose to engage a target and fire for the first time. You start a cycle of reloading and firing that you need to manage.
It begins once you choose to engage a target and fire for the first time. You start a cycle of reloading and firing that you need to manage.
You will also learn to use the 'E' key and in some cases the 'C' key for improved accuracy on smaller targets, or in 1 vs 1 situations.
#Part 1 - Leading a target
#Part 1 - Leading a target
It goes without saying to lead your target the further away they are. Ships travel extremely quickly.
#TIP Aim about a full ship length ahead of a battleship travelling at full speed. (when medium to long range)
#Part 2 - Adjust guns
Allow your guns time to adjust their angle. Be patient. You don't want to over/under shoot if you fire before the guns set themselves.
Allow your guns time to adjust their angle. Be patient. You don't want to over/under shoot if you fire before the guns set themselves.
If you are firing a full salvo, just before hitting the spacebar press the 'E' key to converge your guns. This makes for improved accuracy.
#Part 3 - Evasion
In between a reload cycle take evasive action. By this, I mean press the 'G' key to flick back to your ship and change course towards or away from your target. Doing this achieves two things:
#Part 3 - Evasion
In between a reload cycle take evasive action. By this, I mean press the 'G' key to flick back to your ship and change course towards or away from your target. Doing this achieves two things:
- It forces your opponent to adjust their aim. (travelling in a straight line makes you an easy target)
- It reduces your ship's profile so that fewer shells hit you ( this in turn keeps your DP up so you can stay in the fight longer)
Make sure you line up your guns and ship to your target before the reload is complete. Learn to time it correctly so you can fire immediately once reloaded.
Once you nail the cycle of fire, evade, realign, you will be doing more damage while taking less during the course of battle.
Actually you will become proficient to the point where you can cycle through 2 or 3 gun sets to fire at your target ship and AA any scout planes looming overhead.
Actually you will become proficient to the point where you can cycle through 2 or 3 gun sets to fire at your target ship and AA any scout planes looming overhead.
No comments:
Post a Comment