Week 1, upon starting the game the changes are immediately clear. You choose a nation and captain. The captain can unlock or access all ships within that nation's ship tree without having to stick to a specific line.
I decided upon having a German KM captain primarily because of the range advantage their battleships had in navyfield.
I immediately plunged into battle with the first destroyer. I had to adjust to the ship speeds, weapons and torpedoes. The torpedoes can now be set to proximity, a helpful thing for new players.
It is clear that torpedoes make destroyers very lethal against all low level ships, particularly the larger cruisers and early battleships.
The gameplay is frenetic in the traditional early-game hobbit-war style. Players are still learning to control ships, fire weapons and capture islands. But things did improve, and it wasn't long before I was driving my first light cruiser.
Sinking ships is great, but destroyers have to pick the right time to strike. Charging first into battle attempting to offload a salvo of torpedoes wont work against a whole team of players who know what you're up to. Also destroyers have weak armour and health.
Capping islands is also a new thing to deal with. And they provide you with sight, which is quickly becomes crucial, as does the ability to work with your team. Destroyers can get to these islands fast to cap them.
My first week has proved to be challenging and fun.
I decided upon having a German KM captain primarily because of the range advantage their battleships had in navyfield.
I immediately plunged into battle with the first destroyer. I had to adjust to the ship speeds, weapons and torpedoes. The torpedoes can now be set to proximity, a helpful thing for new players.
It is clear that torpedoes make destroyers very lethal against all low level ships, particularly the larger cruisers and early battleships.
The gameplay is frenetic in the traditional early-game hobbit-war style. Players are still learning to control ships, fire weapons and capture islands. But things did improve, and it wasn't long before I was driving my first light cruiser.
Sinking ships is great, but destroyers have to pick the right time to strike. Charging first into battle attempting to offload a salvo of torpedoes wont work against a whole team of players who know what you're up to. Also destroyers have weak armour and health.
Capping islands is also a new thing to deal with. And they provide you with sight, which is quickly becomes crucial, as does the ability to work with your team. Destroyers can get to these islands fast to cap them.
My first week has proved to be challenging and fun.
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