I have had a great trip down memory lane looking back at navyfield 1 on the European server, as I'm sure many of you guys have too since it's absence, now playing navyfield 2.
Here are some of my personal highlights to reflect some of the great memories I had while playing.
The Music
Every gamer knows that music can make a game feel unique. It adds so much to it's strength and character. Navyfield was no exception.
The original theme music was iconic and will be forever etched in our memories.
Navy Field Theme Music 1. A triumphant fanfare to the totally epic and unique style of game if there ever was one. Then the updated main theme
Navyfield Theme Music 2, subtly different, while still good, was not as epic.
Then came the in-game music. It really stirs the emotions when your charge into battle with large hulking ships.
Battle Music 1.
I must have listened to these songs tens of thousands of times at least.
My only sad point was that they didn't make additional tracks except the new theme tune and lobby music. But every single score was truly deep and added to the game like few others games.
The Game Play
Initially I loved they style of game. After leveling up fairly quickly I was happy, but that wore off when the leveling-up seemed slower and people always beat because of having higher level ships and crews.
Once I realized this was a game for the long-term, then I enjoyed it more. Think several months to max out a ship. Only when you get into a battleship does it make more sense, and when your crew is better. Each new ship feels so satisfying to reach.
After getting into the real ships the mighty BB4'+BB5's it becomes interesting. I was in my UK Lion 2, I was so invested in the game, and I loved every minute. (later on i got a Super Yammy and a H44, both excellent ships in their own right)
Near the end of this leveling process you 'figure out' the crux of the game. You know what ships do what, how they play and you learn play styles, rushing, defensive, torping etc.... Quite simply, I was in love. And then there was still more to do and learn.
The UK were my first choice and I am grateful I chose them with their strong battleships. I felt that was the only thing I had to learn. But the game is so deep and involved, to truly enjoy it you had to put up with it, learn what all the ships are like on your way to level 120.
Then came the BB6's, The last ship you could get, the reward for getting your BO to 120. For KM , the Kaiser has the longest range, the UK had the Queen Victoria (QV) with speed and attacking ability. Then the IJN had the Amagi having high-angle shells was the ultimate defensive beast on the sea. Just wow!
I never got to try USN and the Nebraska which had better range and damage output than the QV, but less range than a Kaiser
These ships were what NF1 was all about. The last ships you could get, the big stick. And they were So much fun.
End Game
Harbor assaults are the end game for fleets. Although never doing HA's regularly, I did enjoy the odd HA here and there with a decent fleet or two. Eventually I came into my own as a fleet recruiter and managed to organize two HA's before the servers went offline.
HA's were the end game, and were so much fun to organize and play. I absolutely could not fault the pure strategy and team play involved in this. This was what the game was really all about, and it was totally exhilarating.
Faults, errors, bugs, updates
Yes navy field was full of bugs. The crash bug, the vision bug, audio bugs, button/control bugs, to name a few. But you know what? I still wanted to play it. Why? why did I enjoy grinding so long and hard to get those level 120 ships even with all the bugs?
Because the longer you make a grind, people will feel more invested about the time and effort they put into it. And it separates average players from those committed to getting what ships they wanted.
And we all know slower paced game play makes for a more interesting and hardcore game.
Let's not forget some of the later and more dodgy updates. The H44 mistakenly getting insane range; over a ship length longer than a Kaiser. The in-game chatter on this one was immense.
The credit/exp bug. Where games could result in over 150, 000 xp for BB's or 300,000 xp for CV's. Something that could only be achieved by getting plenty of damage in normal rooms. What a fun week that was between the regular weekly updates, I can tell you!
The sheer amount of updates, tweaks and events that occurred on the Europe server as the player base slowly dwindled was amazing.
The ships really were functioning superbly (albeit with the initial 4 nations) until they introduced the other 3 nations France, Soviet and Italy. Because there were new ships more updates were required to regain the balance again.
However despite this, each ship felt unique in its own right. The range of guns felt spot on. The damage and speed. All these little things were really finely tuned and then re-tuned.
The different play styles between nations was perfect and no two felt alike. UK had repair and tough ships. KM had range. IJN was defensive and had incredible AA. USN had balance and good CV's. And the other three additional nations each contributed niche ships with interesting features into the mix. Italy with low-angle shells that had strong armor-piercing capability.
Conclusion
Was NF1 perfect? No, it had flaws and issue like most games
Did I think it was an epic game? Yes it truly was, because it was well paced, tough to master in-game and harbor, the end-game was brilliant and tactics and strategy would really pay-off and win the battle.
I absolutely love navy field, all the 10,000+ matches I've played, the events, the grinding, the fleet wars and the few harbor assaults I engaged in fully with decent ships. I only regret not finding the game sooner and being more regularly active (had an 18 month gap), and being more active in my fleet from the start.
I wish I started off the game early in it's life. When it came around to making a new nation I wish I could have gone for KM or USN first because they had the better end game BB6's.
Navy field 1 is the best ship game to grace this earth. It provides rpg, strategy, and promotes skill, team play and a long-term experience of many years, one that will not be easily forgotten.