The primary thing that most veterans of Navyfield really wanted was a continuation of the core mechanics of NF1 game but with updated graphics and new features.
I am one of these players too. I would have loved it if this was the case having basically the same feel of game but with new bells and whistles.
I am one of these players too. I would have loved it if this was the case having basically the same feel of game but with new bells and whistles.
The biggest shift changes in Navyfield 2 from before are:
- The pace of battle is very quick, too quick and it caters to support class ships and auto aim.
- Ship speeds seem...off. Some are wrong or incorrectly faster or slower compared to NF1 speeds.
- Battleships gun accuracy is dreadful (right now), to nf1. (this may be because of poorly designed (P2W) morale system for officers, do we even get blockshots?)
- Lack of battle modes. Only one is available right now with two more coming early 2015. This is not enough. You would need Blitzkrieg, Great Battle 1 + 2, Normal Rooms, World at War.
- The game seems to be designed around auto-aim, rather than manual.
- Because of the game pace, auto aiming is strongly favored. BB's should be using manual aim to get blockshot accuracy at long range.
- Different exp and credit system. As it stands now you don't earn based on your damage contribution. This feel restrictive like your earnings are being severely capped to stop leveling too fast.
- Ship research is exactly like the world of tanks. Requiring weapon upgrades to unlock the next ship. (Flawed in some cases where duplicate research is required for the same gun on different ships. You cant afford to buy the upgrade you research because its more cost effective to get the next ship)
- Ship teleporting. So bad because it destroys locational team play. and annoying players' wet dream because they can waste time by intentionally avoiding battle by warping across the map to prolong the inevitable loss of a game. And it is too advantageous to players who can support or retreat quickly, IE a quick torpedo or shell dodge. This should be removed and have no part in navyfield 2 at all.
- General lack of satisfaction. Ships are easy to come by, and not satisfying enough to use, until around tier 8/9 for BB's. DD's CL and CA are somewhat fun, because they fire quickly.
- The game doesn't make you feel like you've achieve anything, and has no end game (harbor assaults) yet.
- Just rushing around torping everything on auto aim, hobbit war style is boring. Especially when you want to do a proper long range BB vs BB battle.
- Ship trees & tiers. All ship classes go up to tier XI. Let me get this one straight, a tier XI Destroyer. This causes confusion, because players will naturally compare all tier DD, CA, CL's to a BB's and expect them to be competitive. BB's are superior to all support ships in a gun fight. Final judgement will have to wait.
- BB5 + BB6 ships from NF1 have not been introduced (yet). But if they come along how much xp would be needed for these as tier XII & XIII? It is 5 million xp for tier XI now. Would tier XII cost 10 million? and XIII 20 million? (In NF1 the total XP was 42 million to get level 120 A BB5 was about half way through the grind) So I suppose this would make sense. But with current exp and credit limitations (in terms of earning, in NF1 you could earn 20,00-50,000 xp per battle). Only earning 5-8k xp per battle in NF2 (without premium) is comparatively slow. With recent updates, and other updates to come this will be improved. That's before looking at the credits needed, which at tier 9, you earn 2k per win. which requires 800-1000 rounds just to afford the final ships. Again with the updates it's not extremely bad, but a little bit inconvenient.
- Only 16 players per team. This should be up at around 30. Just like GB1 & GB2 battle rooms from NF1.
- The maps are not the best. They seem to have been hastily thrown together to cater for close combat and the capturing islands game mode (which is the only one currently available)
- No veto option for maps. Some map just don't cater for APA's, BB's or SS. Most cater to low tier torpedo ships, rushing around. Note: change game name to TorpedoField2.
- Cohesion of battles. Some maps split your team into two or three groups. This makes your force spread terrible and then you cant work together effectively. And believe me teams rarely work properly in match making.
- Start points: again issue comes from bad maps and lack of game modes.
- Capture mode: people play differently with objectives on the map. I've seen this in all games FPS, RTS & RPG's. We need a pure death-match mode like GB's or Normal rooms on an open seas map. This would allow players to hone their combat skills. Not everyone wants only objective based modes.
One comparison video on YouTube stated that Navyfield 2 feels more like an arcade spam-click and press space bar game, than the tactical simulation game Navyfield 1 was.
Right now NF2 doesn't really feel like it came from NF1. It feels more like an arcade-style mashup of some NF1 ideas blended with, WoWs , and then given a P2W model (ok granted they need some revenue stream for traction)
The skill factor for aiming is a lot less and battleship play is largely different to its predecessor. General gameplay caters for low level ships/officers who can spray torpedoes throughout games.
All the above said, the game is still in it's infancy, and needs improving.
But the changes will come eventually. It took Navyfield several years of weekly updates before things were ironed out to a reasonably ok level.
Things will be no different here. SDEnternet want to make some money and keep people playing the game over time instead of levelling up too fast and losing interest in the game.
But big changes are needed.
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