After a second week of gaming, I have predominantly been using the KM Moltke with auto aim.
The auto aim is ideal when in games with no light, when you need to react fast to DD rushes and nearby targets.
The Moltke is fun to drive beacuse it is fast and is still a fairly reasonable (medium) size. When all the shells land on a target they cause good damage, able to sink another battleships in a few salvos.
The auto aim function is ideal as it allows rapid fire of all primary and secondary guns with ease. Which is helpful to deter Destroyers from straying too close.
The most frustrating thing at Teir V is the fact that you still dont have a scout. In navyfield 1 you have a scout at around level 40 in your Light/Heavy cruiser long before you have your first battleship.
This lack of a scout causes a few problems when everyone on your team is Teir 5 or below without scouts. Making for a relatively poor game experience compared to navyfield 1.
You could end up getting rushed by multiple DD's, unknowingly run right into the enemy team. Finally you could be in a BB battle and have to drive close to fire at the enemy beacuse there is simply no other choice.
All of the above are extremely poor options for BB players. Who invariably get attacked by every ship in range due to their size.
I live in hope that the next tier (VII) battleship, the Mackensen, which has a scout, will be a better experience.
Now the main grind begins. I am currently earning around 1200 exp and 800-1000 credits per match. Which is ok. This means I need to play around 100 matches before I can afford the next ship. Why mention this? To give you an idea of how long it will take you to get your ships.
Credits are becoming less of an issue due to the credit rewards obtained from sinking different classes of ships. In one match I got 6 rewards from sinking 8 ships. And yes I had a smile on my face after destroying 8 ships on my own, winning the round and receiving some 5000+ credits.
Things I need to bear in mind:
.The auto aim is ideal when in games with no light, when you need to react fast to DD rushes and nearby targets.
The Moltke is fun to drive beacuse it is fast and is still a fairly reasonable (medium) size. When all the shells land on a target they cause good damage, able to sink another battleships in a few salvos.
The auto aim function is ideal as it allows rapid fire of all primary and secondary guns with ease. Which is helpful to deter Destroyers from straying too close.
The most frustrating thing at Teir V is the fact that you still dont have a scout. In navyfield 1 you have a scout at around level 40 in your Light/Heavy cruiser long before you have your first battleship.
This lack of a scout causes a few problems when everyone on your team is Teir 5 or below without scouts. Making for a relatively poor game experience compared to navyfield 1.
You could end up getting rushed by multiple DD's, unknowingly run right into the enemy team. Finally you could be in a BB battle and have to drive close to fire at the enemy beacuse there is simply no other choice.
All of the above are extremely poor options for BB players. Who invariably get attacked by every ship in range due to their size.
I live in hope that the next tier (VII) battleship, the Mackensen, which has a scout, will be a better experience.
Now the main grind begins. I am currently earning around 1200 exp and 800-1000 credits per match. Which is ok. This means I need to play around 100 matches before I can afford the next ship. Why mention this? To give you an idea of how long it will take you to get your ships.
Credits are becoming less of an issue due to the credit rewards obtained from sinking different classes of ships. In one match I got 6 rewards from sinking 8 ships. And yes I had a smile on my face after destroying 8 ships on my own, winning the round and receiving some 5000+ credits.
Things I need to bear in mind:
- The game is still new and in its infancy, things will always be changing.
- I don't have a scout yet, but that issue will be remedied with my next ship.
- Credits are becoming easier to obtain by sinking more ships.
- I am always conscious of conserving credits by not taking lots of damage and getting sunk.
- Buying upgrades for a ship is costly and a waste of time if you want to level up fast/first. The alternative here is to 'master' the ship upgrades later once you are ready
I usually check the teams at the beginning of the round. Some 'match-ups' can be obvious to determine a loss from checking the teams. Where ship classes above tier 5 usually can scout. Sometimes the number of crucial types of ships aren't balanced and one team is the clear favorite. Changes to the matchmaking system are coming soon.
The experience and upgrade system is akin to world of tanks. Upgrades cost experience to unlock. But you also have free experience, which is a little bit of exp earned that can be used on any ship not just the one ship you earned it with.
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