After playing NF2 and reading posts on the NF2 forum, there are some serious issues with the game that need to be fixed before it can get close to what NF1 was like
Not to say that NF1 was perfect, but it did have better overall balance (granted after several years). And many of the lessons learned should have been applied to NF2 from the start.
Serious Problems:
-Credits earned are significantly less compared to the ammount of exp earned per match. (eg: 1205 EXP and 650 Credits, on a win with minimal damage + capping an island) Experience is used to buy Research. Credits buys you items, ships, upgrades and repairs. (Credit Rewards help somewhat)
-The cost of ship upgrades seem high on your first run through. Choice: spend credits on upgrades or save up to buy a better ship. Can always go back to master the ship upgrades later.
-Ships are not adaptable. You cant change the guns or the quantity of armour like NF1. I should be able to armour up my ship, lose 1 of the turrets to free up weight to go faster etc...
An update is coming soon to change this.
-Teir IV + V Battleships have no scouts or AA guns, making them useless in my view. These BB's rely too heavily on team mates to provide scouting and AA fire, which is wrong.
-Fleet members are linked by their captains not by their gamer account! This poses the worst problem for fleets. People will use their accounts and have different captains in different fleets. This is absolutely idiotic, flawed and totally unacceptable. This needs to be fixed.
Not to say that NF1 was perfect, but it did have better overall balance (granted after several years). And many of the lessons learned should have been applied to NF2 from the start.
Serious Problems:
- Matchmaking isnt functioning correctly.
- The ammount of Credits earned seems to be low compared to the exp earned.
- Upgrade costs appear too high, at least to start.
- Ship setups can not be altered, making them less adaptable and less fun
- Sonar ability seems to be flawed.
- Fleet members are linked by their Captains not by gamer accounts.
-Credits earned are significantly less compared to the ammount of exp earned per match. (eg: 1205 EXP and 650 Credits, on a win with minimal damage + capping an island) Experience is used to buy Research. Credits buys you items, ships, upgrades and repairs. (Credit Rewards help somewhat)
-The cost of ship upgrades seem high on your first run through. Choice: spend credits on upgrades or save up to buy a better ship. Can always go back to master the ship upgrades later.
-Ships are not adaptable. You cant change the guns or the quantity of armour like NF1. I should be able to armour up my ship, lose 1 of the turrets to free up weight to go faster etc...
An update is coming soon to change this.
-Teir IV + V Battleships have no scouts or AA guns, making them useless in my view. These BB's rely too heavily on team mates to provide scouting and AA fire, which is wrong.
-Fleet members are linked by their captains not by their gamer account! This poses the worst problem for fleets. People will use their accounts and have different captains in different fleets. This is absolutely idiotic, flawed and totally unacceptable. This needs to be fixed.
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