Having played a few game now you will notice that all the maps have bases and islands.
What do they do?
Islands can fall under one type of base: Army, Air or Sea. They can also be an AirField, Munitions Base or Radar station.
All three pose interesting advantages during the course of a battle. All three provide immediate vision around the island itself.
The type of base it is allows for additional game changing benefits, for instance:
The addition of islands to NF2 provides more of a strategic objective for teams to aim towards during a match. As sight/vision is a key thing for all players, knowing where the enemy is is a valuable tool. Especially at low levels with no scouts.
Island bases reduce the chance for players to 'hide' in the fog of war.
Island bases are a good way of encouraging players to use them to their advantage for sight and teleporting (spawning).
Island bases are interesting for general matches beacuase they allow low tier ships to become involved in the game without necessarily having to dealing massive ammounts of damage. It also adds a more strategic element to an otherwise empty battle area.
In NF1 islands were just navigational hazzards, and were generally disfavoured over open water maps.
Now in NF2 islands still provide a navigational hazzard, but they incur great benefits for taking the time to capture them. They are a reward for your patience and team effort.
Bases can be fired upon. This reduces the ammount of control. It does not, however, destroy the base itself.
Use islands to your teams' benefit.
What do they do?
Islands can fall under one type of base: Army, Air or Sea. They can also be an AirField, Munitions Base or Radar station.
All three pose interesting advantages during the course of a battle. All three provide immediate vision around the island itself.
The type of base it is allows for additional game changing benefits, for instance:
- Airfields can be used to call down bombing strikes over a target area.
- Munitions bases have turrets on them which attack nearby enemy ships.
- Radar Stations provide ship detection across the entire battle area.
The addition of islands to NF2 provides more of a strategic objective for teams to aim towards during a match. As sight/vision is a key thing for all players, knowing where the enemy is is a valuable tool. Especially at low levels with no scouts.
Island bases reduce the chance for players to 'hide' in the fog of war.
Island bases are a good way of encouraging players to use them to their advantage for sight and teleporting (spawning).
Island bases are interesting for general matches beacuase they allow low tier ships to become involved in the game without necessarily having to dealing massive ammounts of damage. It also adds a more strategic element to an otherwise empty battle area.
In NF1 islands were just navigational hazzards, and were generally disfavoured over open water maps.
Now in NF2 islands still provide a navigational hazzard, but they incur great benefits for taking the time to capture them. They are a reward for your patience and team effort.
Bases can be fired upon. This reduces the ammount of control. It does not, however, destroy the base itself.
Use islands to your teams' benefit.
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