This is a basic guide ship item, ammo and armour setups. This is not a manual as to how to equip items, you should already know that.
Step 1
Ensure you have your scout plane item equipped. And use the slider to fill the ship with scouts.
Step 2
Ammo - your ship will always have ammo on board. In relation to HE and AP a good rule of thumb is about 10-20% AP.
As ammo is precious in a battleship count the number of shells in AP and divide it by the number of guns that will fire them, to give yourself as many full salvoes as you desire.
This would usually be around 6. Maybe more if you are against lots of high tier armoured ships.
Step 3
Items
Every ship you have should be running a boiler item. This is a given as it counters the speed reduction of equipping any other items you put on board or adds extra speed if you can't afford (or don't want to equip) other items.
From then on it's up to you to decide how to use the other five item slots.
If you only want armour, a 2 deck 3 belt setup is a good idea for Heavy Cruisers and Battleships in general matchmaking games.
DD's suggested setup are belt armour and bulkhead. Belt helps you shrug off some damage up close when engaging larger targets (bb/ca). Bulkhead for when keeping your hull reliability up (improve the rate at which your ship slows down when taken heavy damage) . Remember that DD's benefit least from armour. Agility is their biggest asset.
CV's can benefit by having armour too, especially with the DP increase they have. Many players get caught out thinking a CV won't have armour. They fire HE rounds to find they are mistaken. It can spare a CV from sinking one or two salvoes early by piling on the armour.
High tier battleships benefit from a reload item to counter their slow main gun reload and armour to help against attacks from support ships. It depends on how you play, if you tend to get too close some belt will help. If you stay at long range, some deck will be best.
Heavy cruisers can benefit from the reload item to increase their (already great) dps even more. A little armour can help, but speed is probably more important.
Submarines benefit from boiler and torpedo reload. Don't bother with armour as you don't have enough DP anyway, plus you need as much speed as possible as you are the slowest ships in the game.
Step 4
As a final suggestion, save up some gold items for Fleet battles and Harbour Assaults. These items provide twice as much benefit over their standard counterparts. Don't waste gold items for general matchmaking though.
Step 1
Ensure you have your scout plane item equipped. And use the slider to fill the ship with scouts.
Step 2
Ammo - your ship will always have ammo on board. In relation to HE and AP a good rule of thumb is about 10-20% AP.
As ammo is precious in a battleship count the number of shells in AP and divide it by the number of guns that will fire them, to give yourself as many full salvoes as you desire.
This would usually be around 6. Maybe more if you are against lots of high tier armoured ships.
Step 3
Items
Every ship you have should be running a boiler item. This is a given as it counters the speed reduction of equipping any other items you put on board or adds extra speed if you can't afford (or don't want to equip) other items.
From then on it's up to you to decide how to use the other five item slots.
If you only want armour, a 2 deck 3 belt setup is a good idea for Heavy Cruisers and Battleships in general matchmaking games.
DD's suggested setup are belt armour and bulkhead. Belt helps you shrug off some damage up close when engaging larger targets (bb/ca). Bulkhead for when keeping your hull reliability up (improve the rate at which your ship slows down when taken heavy damage) . Remember that DD's benefit least from armour. Agility is their biggest asset.
CV's can benefit by having armour too, especially with the DP increase they have. Many players get caught out thinking a CV won't have armour. They fire HE rounds to find they are mistaken. It can spare a CV from sinking one or two salvoes early by piling on the armour.
High tier battleships benefit from a reload item to counter their slow main gun reload and armour to help against attacks from support ships. It depends on how you play, if you tend to get too close some belt will help. If you stay at long range, some deck will be best.
Heavy cruisers can benefit from the reload item to increase their (already great) dps even more. A little armour can help, but speed is probably more important.
Submarines benefit from boiler and torpedo reload. Don't bother with armour as you don't have enough DP anyway, plus you need as much speed as possible as you are the slowest ships in the game.
Step 4
As a final suggestion, save up some gold items for Fleet battles and Harbour Assaults. These items provide twice as much benefit over their standard counterparts. Don't waste gold items for general matchmaking though.