Monday, 29 June 2015

Ship and Item Setups

This is a basic guide ship item, ammo and armour setups. This is not a manual as to how to equip items, you should already know that.

Step 1

Ensure you have your scout plane item equipped. And use the slider to fill the ship with scouts.

Step 2

Ammo - your ship will always have ammo on board. In relation to HE and AP a good rule of thumb is about 10-20% AP.

As ammo is precious in a battleship count the number of shells in AP and divide it by the number of guns that will fire them, to give yourself as many full salvoes as you desire.

This would usually be around 6. Maybe more if you are against lots of high tier armoured ships.

Step 3 

Items

Every ship you have should be running a boiler item. This is a given as it counters the speed reduction of equipping any other items you put on board or adds extra speed if you can't afford (or don't want to equip) other items.

From then on it's up to you to decide how to use the other five item slots.

If you only want armour, a 2 deck 3 belt setup is a good idea for Heavy Cruisers and Battleships in general matchmaking games.

DD's suggested setup are belt armour and bulkhead. Belt helps you shrug off some damage up close when engaging larger targets (bb/ca). Bulkhead for when keeping your hull reliability up (improve the rate at which your ship slows down when taken heavy damage) . Remember that DD's benefit least from armour. Agility is their biggest asset.

CV's can benefit by having armour too, especially with the DP increase they have. Many players get caught out thinking a CV won't have armour. They fire HE rounds to find they are mistaken. It can spare a CV from sinking one or two salvoes early by piling on the armour.

High tier battleships benefit from a reload item to counter their slow main gun reload and armour to help against attacks from support ships. It depends on how you play, if you tend to get too close some belt will help. If you stay at long range, some deck will be best.


Heavy cruisers can benefit from the reload item to increase their (already great) dps even more. A little armour can help, but speed is probably more important.

Submarines benefit from boiler and torpedo reload. Don't bother with armour as you don't have enough DP anyway, plus you need as much speed as possible as you are the slowest ships in the game.

Step 4

As a final suggestion, save up some gold items for Fleet battles and Harbour Assaults. These items provide twice as much benefit over their standard counterparts. Don't waste gold items for general matchmaking though.

Tuesday, 23 June 2015

Captain's Log - Episode 4

Nearly a month of playing I have a decent battleship with a scout and anti-aircraft guns.  The Mackensen is... interesting. It's so big and the guns spray shells all over the place, but it's definitely a joy to be able scout where I want instead of relying on my team for light.

 AA works well against enemy scouts when on auto aim, and German ships seem to possess strong aa shells and good aa range. I tried manual aiming for a while. It's proving tiresome to aim the secondary guns and main guns. But it is possible.

Some games are very interesting but most are just a matter of sticking to your team and avoiding the rushing ships and bombers.

Matchmaking is pretty much players getting to understand the game. And win percentage is affected by this. But it's only a means to an end.

Because credits are in short supply I'm saving up for the next ship, and only spending xp on the research to get their.

This seems to be what it's like for mid-tier ships. Conserve credits to purchase the next one. Until it takes longer to get the next ship, then upgrades could be (credit) purchased


Friday, 19 June 2015

Long Term Motivation

As a navyfield 1 player coming into NF2, I already know there is going to be a big grind ahead to get the high teir ships and officers.

What can you do to help make things more bearable?

  • First, you can remember that NF2 is only a 7 months release and as a new game it still has problems to be worked out.

  • Second, learn about the game by reading in-game and online information, going to the nf2 wiki and learning from your own gaming experience.

  • Third, set yourself small targets to reach the bigger ones. Here are several things that you can monitor to help in this regard:

  • Be time efficient. Don't wait around for several minutes for a loss. Quit and get a new match started.
  • Battle efficiently every battle. Supporting and attacking with a team. Earning as much xp and credits as possible.
  • Small targets like every 100k, 200k or 500k experience you attain, as a marker to where you want to get to.
  • Making the most of xp boost and discount gold events.
  • Platooning. Team up for better chances of winning.
  • Being part of a Fleet. This is a big one. Fleet mates are your friends. They can spur you on, congratulate you when you get your next ship, share funny experiences, teach you things, provide useful info and have a laugh with too. Strong motivation!

I joined a fleet on the very first day on NF2. I've chatted to them. Do the same, be part of a family, be active and friendly. Join a fleet immediately.

Other Points to Remember



  • Realise what you can do in the game. Make it enjoyable by engaging with your fleet and by being active. Notice them in battles, tell them when they did something amazing (good shot, nice torps) or laugh when they crashed into an island or sunk a team mate accidentally.

  • Drive different ships, there might be another ship you could get quicker. In game: Capture bases, focus on AAing, try to learn manual aiming, chat to teammates as they will appreciate the banter and/or teamwork.

  • Try a new nation: IJN have mean torpedo ships, USN have great CV's, UK have strong BB's and SS, KM have great accuracy.

  • Remember if you are a non-premium player you wont advance as fast.

  • Having the top tier ships super fast won't matter because there are no Fleet Battles or Harbour Assaults.

  • Remember how much time you put in will be what you get back: if you do a couple of hours every day you will eventually get somewhere (tier 8+ ships) in a months time.

  • Avoid directly comparing NF2 to NF1 where they gave free gold accounts and credits and experience came much more easily.

  • The developers want to encourage players to spend money now. They will try to limit what non-premium players can do, whilst allowing premium players to feel that they have gotten ahead for money they have spent. 

  • In time events will come along so that everyone can get some premium items and ships.

  • Put up with any issues. Things will change sooner or later.

  • Remember you still get exp and credits if you take part in the battle.
  • Friday, 12 June 2015

    Navyfield Newsletter - Reinforcements Have Arrived


    As a brief summary of recent changes to Navyfield 2 the development team have issued the following newsletter:














    Tier 12 ships leak

    Let me explain. Tier 12 ships don't have holes in them. In fact navyfield 2 does not have tier 12 ships available just yet.

    In the 10th June weekly update, the development team listed out ships that were still being planned for release and by so doing sparked a bit of chatter amongst the community. 

    However the list only showed that there were tier 12 battleships, the reason for this being recent forum activity based on in-game evaluations*. While this doesn't necessarily mean that there will only be tier 12 battleship while every other class gets behind, it shows us a couple of things.

    1) The community is affecting what developers are altering about the state of navyfield 2. *One recent forum post, highlighted the need for improved defence ratings for battleships which generally are lower than other ship classes, particularly past tier 7. This forum post has drawn responses from the community quickly.

    2) Battleships, and by extension all ships are still in need of fine tuning. Ongoing balance is always required, especially with some ships performing extremely well and others not fulfilling their intended role(s).

    It's tricky to test out just how well a ship is against another ship without having a specific test area to do some trials.

    Also in a test setting situations will rarely be the same as a general matchmaking setting where many things happen at once and with many people of varying skill levels and ship/officer level.

    And both of those settings will not be the same as the fleet war setting either. Where you will expect all players to be sporting high level and morale boosted officers and their highest level ships.

    Tier XII

    They will be the BB 4/5 equivalents from navyfield, and will include the:

    • USN _ Montana
    • RN _ Lion
    • IJN _ A150  (super yamato)
    • KM _ H44
    These ships while never built in reality were planned and had some pretty big damn guns on them some having 20-inch guns.

    But these hips were also very very tough things to destroy, and their survivability was a culmination of more than 50+ years of battleship design and testing.

    Sadly they were so incredibly expensive in terms of cost and material, let alone the fact that battleships were past their golden years and were a dying breed.

    Many on the community forums and in-game are buzzing with anticipation to get enough research on their current tier XI ships so they can buy the tier XII's outright when they get introduced to the game.




    Navyfield 2 End-game?

    Harbour Assaults

    Following the traditional approach set down from navyfield 1, the end game revolves around what is called harbour assaults. Harbour assaults can only be played by fleets who wish to control one of the available harbours.

    What will harbour assaults be like?

    Quite simply, a harbour assault consists of two fleets who battles it out over who owns the harbour. The victorious fleet gets to keep the harbour for themselves until it is attacked again. The setup may be fairly similar to the original harbour assaults in navyfield 1.

    What are the benefits of owning a harbour?

    Harbours allow the controlling fleet to get free ship repairs in regular matches. It also allows the fleet to rent unique ships. Harbours are the hallmark of a strong fleet, especially if they control it for longer periods of time.

    What are unique ships?

    Basically they are like ships on steroids. Compared to mastered ships they are very accurate, fast, quick to reload and have slightly longer range than their standard counterpart.

    In navyfield 1 unique ships were a remodelled version of a current battleship. In navyfield 2 there may be unique destroyers, cruisers, submarines and carriers. This could add an interesting twist for fleets if they are included.

    How will harbour assaults work?

    A fleet takes over a battle area leading up to the harbour. Then they attack the harbour to capture or destroy it. Claiming it for your themselves.

    More details on Harbour Assault will be available once they are added.

    Friday, 5 June 2015

    Platoon Battles

    What are platoon battles?

    The platoon battle gives you and two friends (or more likely fleet mates) the chance to battle together on the same team.

    However, there are certain restrictions on the type of ships you can have in a platoon. For instance you can only have two battleships in your team, never three. Your team can have either one carrier or one submarine running at a time, but never both at the same time .

    This is so you could never have a maximum tier battleship, carrier and submarine teaming up together.

    Platoon benefits and advantages

    Platoons are a great way to have fun with friends and fleet mates. It is also a good opportunity to learn fleet mates play styles, what ships they have, to communicate effectively with them in battle       (using voice chat).

    A strong incentive for using a platoon is the 20% increased credit earnings. Which is a great because credits are harder to come by than exp. 

    Platoon downsides?

    Usually platoons are a good way to make a strong team in matchmaking. Most likely you will be matched against other platoons.

    In some games one team may have a platoon while the other team doesn't. In which case, if you're at the short end of the stick, your team will get wrecked in no time.

    With active fleets, having only three players in a platoon can be a little restrictive, and you may find because your fleet has multiple platoons out there, that you bump into them more frequently.