Tuesday, 23 June 2015

Captain's Log - Episode 4

Nearly a month of playing I have a decent battleship with a scout and anti-aircraft guns.  The Mackensen is... interesting. It's so big and the guns spray shells all over the place, but it's definitely a joy to be able scout where I want instead of relying on my team for light.

 AA works well against enemy scouts when on auto aim, and German ships seem to possess strong aa shells and good aa range. I tried manual aiming for a while. It's proving tiresome to aim the secondary guns and main guns. But it is possible.

Some games are very interesting but most are just a matter of sticking to your team and avoiding the rushing ships and bombers.

Matchmaking is pretty much players getting to understand the game. And win percentage is affected by this. But it's only a means to an end.

Because credits are in short supply I'm saving up for the next ship, and only spending xp on the research to get their.

This seems to be what it's like for mid-tier ships. Conserve credits to purchase the next one. Until it takes longer to get the next ship, then upgrades could be (credit) purchased


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