Friday, 12 June 2015

Navyfield 2 End-game?

Harbour Assaults

Following the traditional approach set down from navyfield 1, the end game revolves around what is called harbour assaults. Harbour assaults can only be played by fleets who wish to control one of the available harbours.

What will harbour assaults be like?

Quite simply, a harbour assault consists of two fleets who battles it out over who owns the harbour. The victorious fleet gets to keep the harbour for themselves until it is attacked again. The setup may be fairly similar to the original harbour assaults in navyfield 1.

What are the benefits of owning a harbour?

Harbours allow the controlling fleet to get free ship repairs in regular matches. It also allows the fleet to rent unique ships. Harbours are the hallmark of a strong fleet, especially if they control it for longer periods of time.

What are unique ships?

Basically they are like ships on steroids. Compared to mastered ships they are very accurate, fast, quick to reload and have slightly longer range than their standard counterpart.

In navyfield 1 unique ships were a remodelled version of a current battleship. In navyfield 2 there may be unique destroyers, cruisers, submarines and carriers. This could add an interesting twist for fleets if they are included.

How will harbour assaults work?

A fleet takes over a battle area leading up to the harbour. Then they attack the harbour to capture or destroy it. Claiming it for your themselves.

More details on Harbour Assault will be available once they are added.

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