Staring August in the face let's look back and review what's happened over the last few month to refresh our memories of some significant changes that have taken place,
So let's have a look:
Feb/March 2015 -
The first big changes in-game were the inclusion of increased credits and experience. Firstly credits seemed to be very scarce to come by in the earlier tiers (where you earn less). The devs did an overhaul that included adding a ranking system based on factors such as how much damage you dealt, how long the match lasted and what ship tier you are in.
The F-S rank was included to make players aware of how well they performed whilst giving a sense of their earnings related to that performance.
So let's have a look:
Increased XP and credit earning - Ranking system
Feb/March 2015 -
The first big changes in-game were the inclusion of increased credits and experience. Firstly credits seemed to be very scarce to come by in the earlier tiers (where you earn less). The devs did an overhaul that included adding a ranking system based on factors such as how much damage you dealt, how long the match lasted and what ship tier you are in.
The F-S rank was included to make players aware of how well they performed whilst giving a sense of their earnings related to that performance.
Major Ship Adjustments
April/May 2015 -
This involved all ships receiving game-changing nerfs/ buffs depending on its current performance.
Changes from damage, speed, defence level, turning rate, dive time, plane speed, you name it it was all there and almost every ship got changed. Let's put it this way, things felt different.
Making for a more relaxed experience when it comes to commenting about things navyfield related.
This involved all ships receiving game-changing nerfs/ buffs depending on its current performance.
Changes from damage, speed, defence level, turning rate, dive time, plane speed, you name it it was all there and almost every ship got changed. Let's put it this way, things felt different.
Major Ship Update
May/June 2015 -
This included a large patch where all the 'blank' spaces in the ship tree were filled in. For example tier 10 and tier 6 battleships were added, among others for all classes. Around 50 ships were added in total.
This facilitated an easier and more enjoyable experience to players going up the ship tree. It also gave plenty of players their first tier 11 ship for free. (almost)
New game Modes
June/July 2015 -
Two new game modes were added: Flagship and Occupation. Along with the standard Annihilation mode this gave players a total of three modes to try.
Although still requiring adjustments to improve them both modes tend to finish quickly with little rewards because earnings are still based off damage dealt, not the actual success of the game type.
Website & Forum Updates
July 2015 -
Changes to improve the fluidity of the website and forum were added. Things like removing captcha (a pain), longer Auto-Log off time (another pain), word wrap (get the gist?) and latest posts-by have now been implemented.
Making for a more relaxed experience when it comes to commenting about things navyfield related.
Future Updates
Latter 2015-
The biggest focus of attention for everyone now is on the end-game content: harbour assaults. The development team are surely feeling the breath of the community down their neck.
The good news is that development has now begun. The bad news is that it will likely take some months to get to a point where testing will take place, before it gets onto a live launch.
Many aspects need to be addressed like; the world map, the shipyard blimp interface, battle rooms to set up the matches, then the actual game mode itself ( a derivative of annihilation ), along with fleet banks, challenge times and not to forget the benefits of owning a harbour; access to unique ships and production levels for defence. And ultimate bragging rights.
We want the whole package, but we also want it to be done well in the first instance.