Captain's Log:
The H39 is a interesting ship as you can get the upgrades pretty fast due to earning the most xp and credits. Now that the 'final' tier ship is mine I can branch out into the heavy cruiser line. Already having a the Roon, I've managed to access the First Bismarck and the Scharnhorst very quickly too.
Heavy cruisers' compact size is a big bonus. Not just from the point of view of avoiding shells, but, more crucially, from a psychological perspective. Most players ignore a ship that is smaller in appearance and will focus on a bigger one (like a battleship) instead.
This psychological indoctrination is easy to recognise, and therefore easy to combat. You can practically see how a player thinks. Then you can predict what he is going to do. This means you have the advantage.
Speed, agility and dps are the key things that make a heavy cruiser a serious threat. Alone a heavy cruiser will be ok in a 1 vs 1 fight. But working collectively and letting friendly (battle)ships draw fire is the key to driving a heavy cruiser effectively. Chipping away your victims dp. You have to allow time for that dps to kick in
If you can not overcome your target(s) in that time, then you need to rethink your strategy.
Tier six heavy cruisers lack a scout. Therefore being with team mates and around islands is an essential tactic to improve your vision and effectiveness in battle.
You need to keep on the move. Never wander in a straight line. You are small and nippy but can still get thumped by shells if you take it easy.
I always make my ship difficult to hit by zig-zaging. Evading shells in a heavy cruisers is much easier due to erratic driving and the ship being smaller in size.
I've noticed that it is much easier to target smaller support ships with a CA's guns, as the accuracy of the shells is much better plus the range is closer so it take less travel time for the shell to hit the target.
Heavy cruisers are fun after being in a battleship. You can run and gun. It's a joy in comparison to being a shell magnet for hundreds of games.
It seems like this new class has breathed new life into the game for me.
The H39 is a interesting ship as you can get the upgrades pretty fast due to earning the most xp and credits. Now that the 'final' tier ship is mine I can branch out into the heavy cruiser line. Already having a the Roon, I've managed to access the First Bismarck and the Scharnhorst very quickly too.
Heavy cruisers' compact size is a big bonus. Not just from the point of view of avoiding shells, but, more crucially, from a psychological perspective. Most players ignore a ship that is smaller in appearance and will focus on a bigger one (like a battleship) instead.
This psychological indoctrination is easy to recognise, and therefore easy to combat. You can practically see how a player thinks. Then you can predict what he is going to do. This means you have the advantage.
Speed, agility and dps are the key things that make a heavy cruiser a serious threat. Alone a heavy cruiser will be ok in a 1 vs 1 fight. But working collectively and letting friendly (battle)ships draw fire is the key to driving a heavy cruiser effectively. Chipping away your victims dp. You have to allow time for that dps to kick in
If you can not overcome your target(s) in that time, then you need to rethink your strategy.
Tier six heavy cruisers lack a scout. Therefore being with team mates and around islands is an essential tactic to improve your vision and effectiveness in battle.
You need to keep on the move. Never wander in a straight line. You are small and nippy but can still get thumped by shells if you take it easy.
I always make my ship difficult to hit by zig-zaging. Evading shells in a heavy cruisers is much easier due to erratic driving and the ship being smaller in size.
I've noticed that it is much easier to target smaller support ships with a CA's guns, as the accuracy of the shells is much better plus the range is closer so it take less travel time for the shell to hit the target.
Heavy cruisers are fun after being in a battleship. You can run and gun. It's a joy in comparison to being a shell magnet for hundreds of games.
It seems like this new class has breathed new life into the game for me.
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