Now that daily quest missions have been added in the 13th August weekly update, the devs have shifted their focus onto end-game content.
At the moment Navyfield's population is low. However despite that, I can guarantee that not only does everyone want harbour assaults to be added, HA's are the very reason they started playing navyfield for in the first place and because of this they will come flooding back once the end game contents is rolled out on the server.
Not only will it be a boost to the population but it'll also be a huge boost for the community and for the life of navyfield 2. From the developers point of view it will provide a significant and ongoing boost in premium sales, as players compete to kit out their officers and ships to the limits.
Harbour assaults will prove to be the most competitive aspect of the navyfield experience, and everyone involved will want their ships to perform at there best. Fleet rivalries and alliances will be forged as the game evolves.
Testing Phase
As stated in one of their recent newsletters the developers informed us that active fleets will get the chance to test out harbour assaults. This will be great as fleets can be directly involved in how the HA mode will run.
The development team teased fleets informing us that those most active will be awarded with the first harbours when they go live. This is a great enough incentive for fleets to be getting their ships and tactics up to scratch to be ready for the testing phase.
Being Ready
Many non-premium players know that harbour assaults are a little way off yet and there has been no reason to rush getting multiple end tier ships in record time. And to be honest many who have spent lots of money so far feel short-changed because they can't really use those top tier ships for anything other than end-game content, which simply isn't there.
However all players can still be getting as many ships as they can. High tier or not, the more ships you have at your disposal for a harbour assault the better. Why? Well, during a harbour assault your ships can not be repaired in the shipyard. That means a sunken ship will be unusable for the rest of the assault.
This is one of the defining aspects of harbour assaults, sinking a ship to remove it from further battles. The two fleets go into contention against all the ships in the opposing fleets shipyards. It becomes a battle of attrition, requiring fleets to wear away the other fleets' powerful ships until they are forced to submit.
This makes players act more cautiously than normal, as they do not want to lose their best ships early on. However it also brings other skills and knowledge into the mix. For instance, repair rate becomes more important as damaged ships can retreat from the front line to heal up.
Adjusting from the chaos and randomness of matchmaking games to having two highly skilled fleets battling with their most lethal ships is going to be the challenge this game really deserves along with the satisfaction of overcoming the odds to claim the prize: a harbour.
But we don't just want the harbours, we want the rewards and the prestige that go along with them. Access to unique ships and proof to the claim that our fleet can be one of the best out there. Not just at the game itself, but because of what we stand for.