Thursday, 13 August 2015

Daily Mission Update

As of right now the current server update has been completed and will introduce some moderate changes, two of which include:
  • Daily Quest Missions (see details below)
  • Majority of ships are receiving revisions (see details below)
Daily Missions

The daily mission are pretty much like you would expect to see in most games, complete a mission and receive/claim the reward.

The majority of missions will reward credits, but complete all the mission for day and you will earn some gold. This will be very useful for everyone looking to save up gold over a longer time.

But the incentive is for players to get onto the game server everyday, and get something back for doing that.

Among the ship adjustments are: 
  • all battleships receive a universal 1 knot speed reduction
  • all light cruiser plane capacity reduced from 5 down to 3
  • the battleship New Mexico (USN) receives a 15% reduction in accuracy
  • all high angle battleships accuracy increased by 5%.  (high angle = above 41 deg)
  • all carriers receive a large DP increase (between 20-30k) somewhere between CL/CA's

*The full update from the developers can be seen here if you're interested in the exact figures.

For their size cv's are quite squishy, hence the dp increase. I'm all for that, as it seems strange that such large ships can be sunk so easily, making any small aggressor a serious problem. Small maps are  notorious for a quick cv rush.

The New Mexico has caused a lot of discussion and debate on the forum months ago and again recently because it is clearly out-classing ships of  higher tiers due a combination of great angles, shell spread, reload time, shell damage, and ship size. We will see after the update how much the accuracy change affects it.

Battleships are being slowed down slightly to help submarines, but also to encourage battleships to use gold boiler items. [yes devs we saw what you did there] Speed is key for battleships. 

High angle guns are slightly more difficult to use, and in line with the NM getting nerfed, the opposite end of the scale those high anglers are getting a 5% increase in accuracy to assist (albeit very slightly) with high angle hang time.

Lastly the light cruiser's plane capacity being reduced. Many would not agree with this. But a ship that has very accurate guns is very quick and highly maneuverable and being pretty small. To have all that AND 5 planes is a bit excessive. And it practically makes light cruisers very (if not too) similar to heavy cruisers.

Light cruisers are in a strange multi-purpose support ship role, being weak compared to DD/CA/BB who can dish out the damage. This makes their role not as well defined as it was previously in nf 1 where they were very potent at AA and/or ASW. Truly a support ship to BB & CV

No comments:

Post a Comment