Kiting is technique in which a player uses his ship in a hit and run fashion. While the player giving chase is at a disadvantage the runner gains the advantage due to continually slipping out of gun range during every firing cycle.
This is a sound tactic especially if a player is alone and knows he will get sunk by the combined fire of his opponents.
Two keys factors in nf2 are the speed and size of your ship. In relation to incoming shells kiting becomes easier with a faster and smaller ship (CA, CL & DD's). Smaller ships are also much more agile and can turn to avoid shells.
Kiting is an effective method that can discourage aggressors from pursuing you. Kiting can work in many 1v1 situations regardless of what ship you are in, but it is much more effective if your ship is quicker.
Kiting is an integral part of the game, especially when it comes to ship to ship combat and fleet actions.
Effective fleets will draw a ship towards them, forcing them to miss their salvo, whilst the rest of the team will hit the ship that advances with a barrage of shells.
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